Skip to content
MyTheses
  • Feedback
  • 书包: 0 items (满)
  • HOME
  • MYTHESES
  • BLOG
  • AI ASSISTANT
  • INSTITUTION
  • GUIDE & TUTORIAL
  • CONTACT
    • English
    • Français
    • 日本語
    • 中文(简体)
    • 中文(繁體)
    • اللغة العربية
    • हिंदी
高级检索
  • A model of engaging gamificati...
  • 引用
  • 发送短信
  • 打印
  • 导出纪录
    • 导出到 RefWorks
    • 导出到 EndNoteWeb
    • 导出到 EndNote
  • 添加到书包 从书包里删除
  • Permanent link

QR Code

A model of engaging gamification mechanics for achieving MOOC learning outcomes among TVET learners

Gamification is the integration of game-like design elements into non-game context to engage learners. In tertiary education, researchers and practitioners have been seeking for effective ways to improve student engagement and promote learning. A number of study analyses examining the relationship b...

全面介绍

书目详细资料
主要作者: Mohd Yusoff, Azizul
格式: Thesis
语言:英语
英语
出版: 2020
主题:
Q Science (General)
QA Mathematics
在线阅读:http://eprints.utem.edu.my/id/eprint/25977/1/A%20model%20of%20engaging%20gamification%20mechanics%20for%20achieving%20MOOC%20learning%20outcomes%20among%20TVET%20learners.pdf
http://eprints.utem.edu.my/id/eprint/25977/2/A%20model%20of%20engaging%20gamification%20mechanics%20for%20achieving%20MOOC%20learning%20outcomes%20among%20TVET%20learners.pdf
  • 持有资料
  • 实物特征
  • 相似书籍
  • 职员浏览

因特网

http://eprints.utem.edu.my/id/eprint/25977/1/A%20model%20of%20engaging%20gamification%20mechanics%20for%20achieving%20MOOC%20learning%20outcomes%20among%20TVET%20learners.pdf
http://eprints.utem.edu.my/id/eprint/25977/2/A%20model%20of%20engaging%20gamification%20mechanics%20for%20achieving%20MOOC%20learning%20outcomes%20among%20TVET%20learners.pdf

相似书籍

  • The enhancement of gamification leader board model based on player type to increase learning engagement
    由: Daud, Rafizah
    出版: (2019)
  • The Gamification Effect On Student Achievement, Intrinsic Motivation, Engagement, And Their Relations With Computational Thinking In A Scratch Programming Environment
    由: Rakyan H., Alharbi Khalid
    出版: (2023)
  • The intelligent silaturrahmi gamification mechanics framework to impose small medium enterprise collaboration
    由: Fitri Marisa
    出版: (2023)
  • Effects of gamification on achievement, engagement and intrinsic motivation among students of different player traits in science learning
    由: Sanmugam, Mageswaran
    出版: (2017)
  • Development Of Framework To Engage Student's Learning In Technical MOOC Using Wearable Technology
    由: Ahmad Fesol., Siti Feirusz
    出版: (2019)

检索选项

  • 检索历史
  • 高级检索

查找更多

  • 浏览目录
  • 按字母顺序浏览
  • 探索频道
  • 课程储备
  • 新项目

需要帮助?

  • 检索技巧
  • 咨询台
  • 常见问题
Cannot write session to /tmp/vufind_sessions/sess_cnblrk173fnumsdgdcvarpq39r