Educational Game Prototype: History of Japanese Occupation in Malaysia
Computer games among teenagers have now become a culture that cannot be separated. Through the use of broadband and civilizing of IT usage among the Malaysian community, students and young people has now been exposed to computer games since a young age. Before this, computer game is perceived as onl...
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| Format: | Thesis |
| Language: | English English |
| Published: |
2011
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| Online Access: | https://etd.uum.edu.my/2596/1/Wan_Mohd_Fazdli_Wan_Daud.pdf https://etd.uum.edu.my/2596/2/1.Wan_Mohd_Fazdli_Wan_Daud.pdf https://etd.uum.edu.my/2596/ |
| Abstract | Abstract here |
| _version_ | 1855573696660373504 |
|---|---|
| author | Wan Mohd Fazdli, Wan Daud |
| author_facet | Wan Mohd Fazdli, Wan Daud |
| author_sort | Wan Mohd Fazdli, Wan Daud |
| description | Computer games among teenagers have now become a culture that cannot be separated. Through the use of broadband and civilizing of IT usage among the Malaysian community, students and young people has now been exposed to computer games since a young age. Before this, computer game is perceived as only a medium for students and teenagers to seek pleasure without giving any benefit to them. But lately, various attempts have been arranged to enable a computer game to be incorporated into the class learning to make learning more interesting and accessible to students. For that regard, this project is proposed and to develop a computer games prototype that meets these requirements. A prototype in the form of educational games will be developed to integrate fun and learning, and it is for the history subject for form 3. To achieve these goals, the need for educational games and the theories how to integrate games into learning will be identified. Later on the prototype will be tested using the black box testing to ensure the functionality. Overall for the development, MUDPY model by Sharda will be employed as the main methodology for this project. At the end, these students will not only have computer games that provide pleasure alone, but they can also learn the history of Malaysia at the same time. |
| format | Thesis |
| id | oai:etd.uum.edu.my:2596 |
| institution | Universiti Utara Malaysia |
| language | English English |
| publishDate | 2011 |
| record_format | EPrints |
| record_pdf | Restricted |
| spelling | oai:etd.uum.edu.my:25962022-04-10T23:02:19Z https://etd.uum.edu.my/2596/ Educational Game Prototype: History of Japanese Occupation in Malaysia Wan Mohd Fazdli, Wan Daud QA75 Electronic computers. Computer science LB1025-1050.75 Teaching (Principles and practice) Computer games among teenagers have now become a culture that cannot be separated. Through the use of broadband and civilizing of IT usage among the Malaysian community, students and young people has now been exposed to computer games since a young age. Before this, computer game is perceived as only a medium for students and teenagers to seek pleasure without giving any benefit to them. But lately, various attempts have been arranged to enable a computer game to be incorporated into the class learning to make learning more interesting and accessible to students. For that regard, this project is proposed and to develop a computer games prototype that meets these requirements. A prototype in the form of educational games will be developed to integrate fun and learning, and it is for the history subject for form 3. To achieve these goals, the need for educational games and the theories how to integrate games into learning will be identified. Later on the prototype will be tested using the black box testing to ensure the functionality. Overall for the development, MUDPY model by Sharda will be employed as the main methodology for this project. At the end, these students will not only have computer games that provide pleasure alone, but they can also learn the history of Malaysia at the same time. 2011 Thesis NonPeerReviewed text en https://etd.uum.edu.my/2596/1/Wan_Mohd_Fazdli_Wan_Daud.pdf text en https://etd.uum.edu.my/2596/2/1.Wan_Mohd_Fazdli_Wan_Daud.pdf Wan Mohd Fazdli, Wan Daud (2011) Educational Game Prototype: History of Japanese Occupation in Malaysia. Masters thesis, Universiti Utara Malaysia. |
| spellingShingle | QA75 Electronic computers. Computer science LB1025-1050.75 Teaching (Principles and practice) Wan Mohd Fazdli, Wan Daud Educational Game Prototype: History of Japanese Occupation in Malaysia |
| thesis_level | Master |
| title | Educational Game Prototype: History of Japanese Occupation in Malaysia |
| title_full | Educational Game Prototype: History of Japanese Occupation in Malaysia |
| title_fullStr | Educational Game Prototype: History of Japanese Occupation in Malaysia |
| title_full_unstemmed | Educational Game Prototype: History of Japanese Occupation in Malaysia |
| title_short | Educational Game Prototype: History of Japanese Occupation in Malaysia |
| title_sort | educational game prototype history of japanese occupation in malaysia |
| topic | QA75 Electronic computers. Computer science LB1025-1050.75 Teaching (Principles and practice) |
| url | https://etd.uum.edu.my/2596/1/Wan_Mohd_Fazdli_Wan_Daud.pdf https://etd.uum.edu.my/2596/2/1.Wan_Mohd_Fazdli_Wan_Daud.pdf https://etd.uum.edu.my/2596/ |
| work_keys_str_mv | AT wanmohdfazdliwandaud educationalgameprototypehistoryofjapaneseoccupationinmalaysia |
