Use of gamified augmented reality app in creating interest in learning english among vocational college students
With the advent of the Fourth Industrial Revolution, forms of gamification are constantly changing. Overlaying virtual elements such as Augmented Reality (AR) brings a whole new digital learning experience for students. The use of gamification and AR technology has proven effective in enhancing inte...
| Auteur principal: | Wang, Dan |
|---|---|
| Format: | Thèse |
| Langue: | anglais |
| Publié: |
2022
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| Sujets: | |
| Accès en ligne: | http://psasir.upm.edu.my/id/eprint/103770/1/FPP%202022%2048%20IR.pdf |
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