Pembangunan modul GamyFlip-Pro dan kesannya terhadap pencapaian motivasi dan penglibatan pelajar Sains Komputer

Bibliographic Details
Main Author: Azia Sulong
Format: Thesis
Language:Malay
Published: 2023
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Online Access:https://ir.upsi.edu.my/detailsg.php?det=12047
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author Azia Sulong
author_facet Azia Sulong
author_sort Azia Sulong
description
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institution Universiti Pendidikan Sultan Idris
language Malay
publishDate 2023
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spelling upsi-120472025-03-13 Pembangunan modul GamyFlip-Pro dan kesannya terhadap pencapaian motivasi dan penglibatan pelajar Sains Komputer 2023 Azia Sulong QC Physics <p>Kajian ini bertujuan membangun dan menilai keberkesanan modul GamyFlip-Pro</p><p>terhadap pencapaian, motivasi, dan penglibatan dalam kalangan pelajar Sains</p><p>Komputer bagi topik Analisis Masalah dan Reka bentuk Penyelesaian. Kajian ini</p><p>terdiri daripada dua fasa, iaitu fasa pembangunan modul dan fasa penilaian</p><p>keberkesanan modul. Reka bentuk kajian pembangunan digunakan dalam fasa</p><p>pertama diikuti dengan reka bentuk eksperimen kuasi dalam fasa kedua.</p><p>Pembangunan modul berkonsepkan flipped classroom dan gamifikasi ini dibina</p><p>berpandukan Model Pembinaan Modul Sidek dan Jamaludin (2005), Lima Langkah</p><p>Mengaplikasi Elemen Gamifikasi dalam Pembelajaran, dan Model flipped classroom.</p><p>Kesahan modul dinilai oleh sembilan orang pakar yang melibatkan dua instrumen,</p><p>iaitu Soal Selidik Kesahan Kandungan Modul dan Soal selidik Kesesuaian Sesi dan</p><p>Aktiviti Modul yang keduaduanya mempunyai indeks kesahan setinggi 0.84. Kajian</p><p>rintis yang dijalankan menunjukkan kebolehpercayaan modul adalah tinggi dengan</p><p>nilai Cronbachs Alpha bersamaan dengan 0.82. Dalam fasa kedua kajian, responden</p><p>terdiri daripada 82 orang pelajar dalam Program Sains Komputer yang dipilih</p><p>daripada sebuah kolej matrikulasi di zon utara Semenanjung Malaysia dengan</p><p>menggunakan teknik pensampelan rawak berkelompok. Mereka dibahagikan kepada</p><p>39 orang pelajar untuk kumpulan rawatan dan 43 orang pelajar untuk kumpulan</p><p>kawalan. Tiga instrumen digunakan untuk mengumpul data, iaitu Ujian Tahap</p><p>Pencapaian, Soal Selidik Motivasi IMMS, dan Soal Selidik Penglibatan. Data</p><p>dianalisis dengan prosedur MANCOVA dengan pra pencapaian sebagai kovariat</p><p>yang menunjukkan terdapat perbezaan yang signifikan antara kedua-dua kumpulan</p><p>bagi pencapaian [F(1,79) = 64.17, p<.05], motivasi [F(1,79) = 52.22, p<.05], dan</p><p>penglibatan [F(1,79) = 17.35, p<.05]. Manakala, dapatan analisis MANOVA</p><p>pengukuran berulang menunjukkan terdapat perbezaan yang signifikan antara keduadua</p><p>kumpulan bagi ujian pra dan ujian pasca bagi konstruk-konstruk pencapaian,</p><p>motivasi, dan penglibatan [F(3,78) = 480.19, p<.05]. Kesimpulannya, modul</p><p>GamyFlip-Pro dapat meningkatkan pencapaian, motivasi, dan penglibatan pelajar</p><p>dengan signifikan. Implikasinya, modul GamyFlip-Pro dapat dijadikan strategi</p><p>pengajaran berkesan oleh guru bagi mata pelajaran Sains Komputer.</p> 2023 thesis https://ir.upsi.edu.my/detailsg.php?det=12047 https://ir.upsi.edu.my/detailsg.php?det=12047 text zsm N/A openAccess Doctoral Perpustakaan Tuanku Bainun Fakulti Komputeran dan META-Teknologi <p>Abdul, H. M. D., Lee, S. T., Mohan, P., & Jamilah, D. (2016). Penerimaan alat web 2.0 dalam pelaksanaan kurikulum program berasaskan pembelajaran abad ke-21 di institut pendidikan guru. 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spellingShingle QC Physics
Azia Sulong
Pembangunan modul GamyFlip-Pro dan kesannya terhadap pencapaian motivasi dan penglibatan pelajar Sains Komputer
thesis_level PhD
title Pembangunan modul GamyFlip-Pro dan kesannya terhadap pencapaian motivasi dan penglibatan pelajar Sains Komputer
title_full Pembangunan modul GamyFlip-Pro dan kesannya terhadap pencapaian motivasi dan penglibatan pelajar Sains Komputer
title_fullStr Pembangunan modul GamyFlip-Pro dan kesannya terhadap pencapaian motivasi dan penglibatan pelajar Sains Komputer
title_full_unstemmed Pembangunan modul GamyFlip-Pro dan kesannya terhadap pencapaian motivasi dan penglibatan pelajar Sains Komputer
title_short Pembangunan modul GamyFlip-Pro dan kesannya terhadap pencapaian motivasi dan penglibatan pelajar Sains Komputer
title_sort pembangunan modul gamyflip pro dan kesannya terhadap pencapaian motivasi dan penglibatan pelajar sains komputer
topic QC Physics
url https://ir.upsi.edu.my/detailsg.php?det=12047
work_keys_str_mv AT aziasulong pembangunanmodulgamyflipprodankesannyaterhadappencapaianmotivasidanpenglibatanpelajarsainskomputer