Player-centric emotional design for digital games: an empirical exploration in visual aesthetics

Bibliographic Details
Main Author: Shahrel Nizar Baharom
Format: Thesis
Language:English
Published: 2017
Subjects:
Online Access:https://ir.upsi.edu.my/detailsg.php?det=4486
Abstract Abstract here
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author Shahrel Nizar Baharom
author_facet Shahrel Nizar Baharom
author_sort Shahrel Nizar Baharom
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institution Universiti Pendidikan Sultan Idris
language English
publishDate 2017
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spelling upsi-44862020-02-27 Player-centric emotional design for digital games: an empirical exploration in visual aesthetics 2017 Shahrel Nizar Baharom GV Recreation Leisure The study aims to identify attributes and characteristics of visual aesthetics in order to establish a set of guiding principles of visceral level player-centric emotional design for digital games. This study is important for graphic designers in the field of game design as it may resolve the issue of commercial failure encountered by game designers in the creative industry, particularly on matters related to visual aesthetics. To achieve the research aim, a mixed methods research design was selected, incorporating two phases of research, i.e. the exploratory phase and the confirmatory phase. The exploratory phase involved a qualitative approach to explore phenomena associated to visual aesthetics through semi structured interviews, conducted with five prominent game practitioners. The findings of exploratory phase were used to direct the development of questionnaire survey in the confirmatory phase. A total of 100 graphic design students from four Malaysia public universities took part in this study to confirm or refute the findings revealed in the exploratory phase. Quantitative analysis that involved non-parametric statistical tests, six attributes and twenty-four characteristics of visual aesthetics were confirmed. Only one characteristic was rejected. Besides, sixteen guiding principles of visceral level player-centric emotional design was established explicitly for digital games. The implication, the guiding principles can be applied in game graphic design process which contributing to the theory and practice of game design. 2017 thesis https://ir.upsi.edu.my/detailsg.php?det=4486 https://ir.upsi.edu.my/detailsg.php?det=4486 text eng N/A openAccess Doctoral Universiti Pendidikan Sultan Idris Fakulti Seni, Komputeran dan Industri Kreatif N/A
spellingShingle GV Recreation Leisure
Shahrel Nizar Baharom
Player-centric emotional design for digital games: an empirical exploration in visual aesthetics
thesis_level PhD
title Player-centric emotional design for digital games: an empirical exploration in visual aesthetics
title_full Player-centric emotional design for digital games: an empirical exploration in visual aesthetics
title_fullStr Player-centric emotional design for digital games: an empirical exploration in visual aesthetics
title_full_unstemmed Player-centric emotional design for digital games: an empirical exploration in visual aesthetics
title_short Player-centric emotional design for digital games: an empirical exploration in visual aesthetics
title_sort player centric emotional design for digital games an empirical exploration in visual aesthetics
topic GV Recreation Leisure
url https://ir.upsi.edu.my/detailsg.php?det=4486
work_keys_str_mv AT shahrelnizarbaharom playercentricemotionaldesignfordigitalgamesanempiricalexplorationinvisualaesthetics