In-Game Advertising: The Effects Of Telepresence On The Attitude And Purchase Intention

This study investigates the mediation impact of attitude towards telepresence on the relationship between telepresence and users’ intentions to revisit computer games and their intention to purchase advertised product brand within the game played. Moderating effect of users’ experiences on relations...

全面介绍

书目详细资料
主要作者: Hussein, Zuhal
格式: Thesis
语言:英语
出版: 2011
主题:
在线阅读:http://eprints.usm.my/43532/
Abstract Abstract here
_version_ 1855629746998607872
author Hussein, Zuhal
author_facet Hussein, Zuhal
author_sort Hussein, Zuhal
description This study investigates the mediation impact of attitude towards telepresence on the relationship between telepresence and users’ intentions to revisit computer games and their intention to purchase advertised product brand within the game played. Moderating effect of users’ experiences on relationship between telepresence and attitude towards telepresence are also investigated. This study employs a factorial design between subjects. Experiment was carried out on 260 undergraduate students from Universiti Sains Malaysia (USM), who volunteered to participate in the Internet game playing activities.
first_indexed 2025-10-17T08:22:18Z
format Thesis
id usm-43532
institution Universiti Sains Malaysia
language English
last_indexed 2025-10-17T08:22:18Z
publishDate 2011
record_format EPrints
record_pdf Restricted
spelling usm-435322019-04-12T05:26:27Z http://eprints.usm.my/43532/ In-Game Advertising: The Effects Of Telepresence On The Attitude And Purchase Intention Hussein, Zuhal HD28-70 Management. Industrial Management This study investigates the mediation impact of attitude towards telepresence on the relationship between telepresence and users’ intentions to revisit computer games and their intention to purchase advertised product brand within the game played. Moderating effect of users’ experiences on relationship between telepresence and attitude towards telepresence are also investigated. This study employs a factorial design between subjects. Experiment was carried out on 260 undergraduate students from Universiti Sains Malaysia (USM), who volunteered to participate in the Internet game playing activities. 2011-11 Thesis NonPeerReviewed application/pdf en http://eprints.usm.my/43532/1/ZUHAL%20HUSSEIN.pdf Hussein, Zuhal (2011) In-Game Advertising: The Effects Of Telepresence On The Attitude And Purchase Intention. PhD thesis, Universiti Sains Malaysia.
spellingShingle HD28-70 Management. Industrial Management
Hussein, Zuhal
In-Game Advertising: The Effects Of Telepresence On The Attitude And Purchase Intention
thesis_level PhD
title In-Game Advertising: The Effects Of Telepresence On The Attitude And Purchase Intention
title_full In-Game Advertising: The Effects Of Telepresence On The Attitude And Purchase Intention
title_fullStr In-Game Advertising: The Effects Of Telepresence On The Attitude And Purchase Intention
title_full_unstemmed In-Game Advertising: The Effects Of Telepresence On The Attitude And Purchase Intention
title_short In-Game Advertising: The Effects Of Telepresence On The Attitude And Purchase Intention
title_sort in game advertising the effects of telepresence on the attitude and purchase intention
topic HD28-70 Management. Industrial Management
url http://eprints.usm.my/43532/
work_keys_str_mv AT husseinzuhal ingameadvertisingtheeffectsoftelepresenceontheattitudeandpurchaseintention