Gamification For Improving Student Engagement In Software Engineering Subject : A Case Study In UTeM

Software engineering Software engineering subject is a very important to every computer science student as it will give an overview about the principles, techniques and process required for development and construction of computer systems now and then. Nowadays the common traditional teaching and le...

وصف كامل

التفاصيل البيبلوغرافية
المؤلف الرئيسي: Ab Hamid, Nur Faiqah
التنسيق: أطروحة
اللغة:الإنجليزية
الإنجليزية
منشور في: UTeM 2016
الموضوعات:
الوصول للمادة أونلاين:http://eprints.utem.edu.my/id/eprint/18835/
https://plh.utem.edu.my/cgi-bin/koha/opac-detail.pl?biblionumber=101677
HF5351.M34 2016
Abstract Abstract here
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author Ab Hamid, Nur Faiqah
author_facet Ab Hamid, Nur Faiqah
author_sort Ab Hamid, Nur Faiqah
description Software engineering Software engineering subject is a very important to every computer science student as it will give an overview about the principles, techniques and process required for development and construction of computer systems now and then. Nowadays the common traditional teaching and learning in software engineering subjects is quite dull and monotonous subject due to the basic studies about software engineering is mostly on the theoretical part. These drawbacks of the traditional approach affect the software engineering student engagements elements such as in participation, performance and emotional. Since they are not interesting and attractive, it is difficult to attract the students to focus on the learning process. In order to improve and enhance student engagement in software engineering class, there is an attractive approach suggested in this research is known as gamification approach. Gamification approach can be applied to invent a more qualified student to the community. The proposed approach can encourage students to learn software engineering more effectively and proactively. In this study, we got feedback from 59 respondents of software engineering subject student from computer science background and the data analysis was done using SPSS software. From the result, it shows that the engagement elements of participation, performance and emotional have significant effects on the adoption of gamification in software engineering class.
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spelling utem-188352021-10-10T22:44:49Z http://eprints.utem.edu.my/id/eprint/18835/ Gamification For Improving Student Engagement In Software Engineering Subject : A Case Study In UTeM Ab Hamid, Nur Faiqah Q Science (General) QA76 Computer software Software engineering Software engineering subject is a very important to every computer science student as it will give an overview about the principles, techniques and process required for development and construction of computer systems now and then. Nowadays the common traditional teaching and learning in software engineering subjects is quite dull and monotonous subject due to the basic studies about software engineering is mostly on the theoretical part. These drawbacks of the traditional approach affect the software engineering student engagements elements such as in participation, performance and emotional. Since they are not interesting and attractive, it is difficult to attract the students to focus on the learning process. In order to improve and enhance student engagement in software engineering class, there is an attractive approach suggested in this research is known as gamification approach. Gamification approach can be applied to invent a more qualified student to the community. The proposed approach can encourage students to learn software engineering more effectively and proactively. In this study, we got feedback from 59 respondents of software engineering subject student from computer science background and the data analysis was done using SPSS software. From the result, it shows that the engagement elements of participation, performance and emotional have significant effects on the adoption of gamification in software engineering class. UTeM 2016 Thesis NonPeerReviewed text en http://eprints.utem.edu.my/id/eprint/18835/1/Gamification%20For%20Improving%20Student%20Engagement%20In%20Software%20Engineering%20Subject%20%20A%20Case%20Study%20In%20UTeM%2024%20Pages.pdf text en http://eprints.utem.edu.my/id/eprint/18835/2/Gamification%20For%20Improving%20Student%20Engagement%20In%20Software%20Engineering%20Subject%20A%20Case%20Study%20In%20UTeM.pdf Ab Hamid, Nur Faiqah (2016) Gamification For Improving Student Engagement In Software Engineering Subject : A Case Study In UTeM. Masters thesis, Universiti Teknikal Malaysia Melaka. https://plh.utem.edu.my/cgi-bin/koha/opac-detail.pl?biblionumber=101677 HF5351.M34 2016
spellingShingle Q Science (General)
QA76 Computer software
Ab Hamid, Nur Faiqah
Gamification For Improving Student Engagement In Software Engineering Subject : A Case Study In UTeM
thesis_level Master
title Gamification For Improving Student Engagement In Software Engineering Subject : A Case Study In UTeM
title_full Gamification For Improving Student Engagement In Software Engineering Subject : A Case Study In UTeM
title_fullStr Gamification For Improving Student Engagement In Software Engineering Subject : A Case Study In UTeM
title_full_unstemmed Gamification For Improving Student Engagement In Software Engineering Subject : A Case Study In UTeM
title_short Gamification For Improving Student Engagement In Software Engineering Subject : A Case Study In UTeM
title_sort gamification for improving student engagement in software engineering subject a case study in utem
topic Q Science (General)
QA76 Computer software
url http://eprints.utem.edu.my/id/eprint/18835/
https://plh.utem.edu.my/cgi-bin/koha/opac-detail.pl?biblionumber=101677
HF5351.M34 2016
work_keys_str_mv AT abhamidnurfaiqah gamificationforimprovingstudentengagementinsoftwareengineeringsubjectacasestudyinutem