Effects of gamification on achievement, engagement and intrinsic motivation among students of different player traits in science learning

The infusion of educational technology on students depends not only on the purpose of learning but also on individual needs. This is vital in tackling issues of boredom and disengagement among students when it comes to learning Science. Therefore, gamification, use of game elements in non-gaming con...

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Détails bibliographiques
Auteur principal: Sanmugam, Mageswaran
Format: Thèse
Langue:anglais
Publié: 2017
Sujets:
Accès en ligne:http://eprints.utm.my/79355/1/MageswaranSanmugamPFP2017.pdf

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