Speech acts analysis on communicative board game: an observation study on werewolf board game

The aim of this study is to identify the types and the most dominant illocutionary acts that occur during a communicative board game, using Werewolf board game. The respondents that participate as the players in this study involving six undergraduates’ students from University Teknologi Malaysia (UT...

وصف كامل

التفاصيل البيبلوغرافية
المؤلف الرئيسي: Salmi, Shafiqah Wardah
التنسيق: أطروحة
اللغة:الإنجليزية
منشور في: 2021
الموضوعات:
الوصول للمادة أونلاين:http://eprints.utm.my/99794/1/ShafiqahWardahMPP2021.pdf

مواد مشابهة