Speech acts analysis on communicative board game: an observation study on werewolf board game
The aim of this study is to identify the types and the most dominant illocutionary acts that occur during a communicative board game, using Werewolf board game. The respondents that participate as the players in this study involving six undergraduates’ students from University Teknologi Malaysia (UT...
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| Format: | Thèse |
| Langue: | anglais |
| Publié: |
2021
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| Accès en ligne: | http://eprints.utm.my/99794/1/ShafiqahWardahMPP2021.pdf |