Speech acts analysis on communicative board game: an observation study on werewolf board game

The aim of this study is to identify the types and the most dominant illocutionary acts that occur during a communicative board game, using Werewolf board game. The respondents that participate as the players in this study involving six undergraduates’ students from University Teknologi Malaysia (UT...

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Détails bibliographiques
Auteur principal: Salmi, Shafiqah Wardah
Format: Thèse
Langue:anglais
Publié: 2021
Sujets:
Accès en ligne:http://eprints.utm.my/99794/1/ShafiqahWardahMPP2021.pdf