Interaksi kad aksi menggunakan teknologi realiti augmented (augmented reality)

Also available in printed version

Bibliographic Details
Main Author: Mohamad Hamirul Rashid Hamdan
Other Authors: Farhan Mohamed, supervisor
Format: Bachelor thesis
Language:English
Published: Universiti Teknologi Malaysia 2025
Subjects:
Online Access:https://utmik.utm.my/handle/123456789/56713
Abstract Abstract here
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author Mohamad Hamirul Rashid Hamdan
author2 Farhan Mohamed, supervisor
author_facet Farhan Mohamed, supervisor
Mohamad Hamirul Rashid Hamdan
author_sort Mohamad Hamirul Rashid Hamdan
description Also available in printed version
format Bachelor thesis
id utm-123456789-56713
institution Universiti Teknologi Malaysia
language English
publishDate 2025
publisher Universiti Teknologi Malaysia
record_format dspace
record_pdf Abstract
spelling utm-123456789-567132025-08-21T12:42:59Z Interaksi kad aksi menggunakan teknologi realiti augmented (augmented reality) Mohamad Hamirul Rashid Hamdan Farhan Mohamed, supervisor Computing Also available in printed version In this globalization era, people are becoming more advanced in a technology and make a step forward from day to day. The phenomenon of smart phone usage today is seen gaining from all walks of life. This is because; its use became a priority to every individual in terms of entertainment, lifestyle and career. In line with this development, the use of Augmented Reality (AR) is increasingly recognized as factors that combine efficacy and real-world state-quality graphics, video, audio, games and many more. There are also mobile AR applications that combine into something ‘wow’ effect to introduce to the community. Examples such as the manufacture of Proton, they have their own application named as Preve AR to promote their car for user to interact with. There are also mobile AR applications that take advantage of the Global Positioning System (GPS) navigation to make something interesting. In the context of an action card game, there still lacks of AR applications developed by application developers. So, at this juncture, is an opportunity for undergraduate project (PSM) to do an innovation by creating an interaction on action card using a technology of AR. fazli UTM 112 p. Project Paper (Sarjana Muda Sains Komputer (Perisian Grafik dan Multimedia)) - Universiti Teknologi Malaysia, 2014 2025-03-17T04:29:55Z 2025-03-17T04:29:55Z 2014 Bachelor thesis https://utmik.utm.my/handle/123456789/56713 valet-20170221-112438 vital:96097 ENG Closed Access UTM Complete Unpublished application/pdf Universiti Teknologi Malaysia
spellingShingle Computing
Mohamad Hamirul Rashid Hamdan
Interaksi kad aksi menggunakan teknologi realiti augmented (augmented reality)
thesis_level Other
title Interaksi kad aksi menggunakan teknologi realiti augmented (augmented reality)
title_full Interaksi kad aksi menggunakan teknologi realiti augmented (augmented reality)
title_fullStr Interaksi kad aksi menggunakan teknologi realiti augmented (augmented reality)
title_full_unstemmed Interaksi kad aksi menggunakan teknologi realiti augmented (augmented reality)
title_short Interaksi kad aksi menggunakan teknologi realiti augmented (augmented reality)
title_sort interaksi kad aksi menggunakan teknologi realiti augmented augmented reality
topic Computing
url https://utmik.utm.my/handle/123456789/56713
work_keys_str_mv AT mohamadhamirulrashidhamdan interaksikadaksimenggunakanteknologirealitiaugmentedaugmentedreality