A recommender of physical games for learning programming and computational thinking / Mohammad Ahsan Habib
Keeping students engaged while teaching programming courses is a big challenge for instructors in general, even with the availability of all modern facilities in a classroom. There are numerous approaches to teaching programming such as through online and offline software applications, digital games...
| 第一著者: | |
|---|---|
| フォーマット: | 学位論文 |
| 出版事項: |
2019
|
| 主題: |