A model of engaging gamification mechanics for achieving MOOC learning outcomes among TVET learners
Gamification is the integration of game-like design elements into non-game context to engage learners. In tertiary education, researchers and practitioners have been seeking for effective ways to improve student engagement and promote learning. A number of study analyses examining the relationship b...
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| Format: | Thesis |
| Language: | English English |
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2020
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| Online Access: | http://eprints.utem.edu.my/id/eprint/25977/ https://plh.utem.edu.my/cgi-bin/koha/opac-detail.pl?biblionumber=121055 |
| Abstract | Abstract here |