A model of engaging gamification mechanics for achieving MOOC learning outcomes among TVET learners

Gamification is the integration of game-like design elements into non-game context to engage learners. In tertiary education, researchers and practitioners have been seeking for effective ways to improve student engagement and promote learning. A number of study analyses examining the relationship b...

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Bibliographic Details
Main Author: Mohd Yusoff, Azizul
Format: Thesis
Language:English
English
Published: 2020
Subjects:
Online Access:http://eprints.utem.edu.my/id/eprint/25977/
https://plh.utem.edu.my/cgi-bin/koha/opac-detail.pl?biblionumber=121055
Abstract Abstract here