Gamification strategy to support self-directed learning in a blended learning environment
The growth of educational technology has paved ways for educators to integrate newer approach in teaching pedagogy. The shift into blended learning especially in higher education requires learners to be more self-directed. Yet, learners lacking in their self-directed learning lead to a discontinuity...
| मुख्य लेखक: | Palaniappan, Kavitha |
|---|---|
| स्वरूप: | थीसिस |
| भाषा: | अंग्रेज़ी |
| प्रकाशित: |
2021
|
| विषय: | |
| ऑनलाइन पहुंच: | http://eprints.utm.my/102551/1/KavithaPalaniappanMSP2021.pdf.pdf |
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समान संसाधन
-
Explicating the acceptance of virtual learning environment: The roles of channel expansion and the theory of self determination / Hew Teck Soon
द्वारा: Hew, Teck Soon
प्रकाशित: (2017) -
Blended Learning (BL) approach to teach young learners writing sentences in ESL classroom
द्वारा: Paranjti Singh, Manmit Kaur
प्रकाशित: (2021) -
The effects of heutagogy learning environment towards secondary school students’ creativity in ESL presentation
द्वारा: Daut, Noraida
प्रकाशित: (2021) -
Argumentative knowledge construction processes in social collaborative learning environment towards students’ higher order thinking skills
द्वारा: Ibrahim, Siti Nur Khadijah Aishah
प्रकाशित: (2020) -
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द्वारा: Foo, Sze-Yeng
प्रकाशित: (2013)