Gamification strategy to support self-directed learning in a blended learning environment
The growth of educational technology has paved ways for educators to integrate newer approach in teaching pedagogy. The shift into blended learning especially in higher education requires learners to be more self-directed. Yet, learners lacking in their self-directed learning lead to a discontinuity...
| 第一著者: | |
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| フォーマット: | 学位論文 |
| 言語: | 英語 |
| 出版事項: |
2021
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| 主題: | |
| オンライン・アクセス: | http://eprints.utm.my/102551/1/KavithaPalaniappanMSP2021.pdf.pdf |