Gamification strategy to support self-directed learning in a blended learning environment

The growth of educational technology has paved ways for educators to integrate newer approach in teaching pedagogy. The shift into blended learning especially in higher education requires learners to be more self-directed. Yet, learners lacking in their self-directed learning lead to a discontinuity...

詳細記述

書誌詳細
第一著者: Palaniappan, Kavitha
フォーマット: 学位論文
言語:英語
出版事項: 2021
主題:
オンライン・アクセス:http://eprints.utm.my/102551/1/KavithaPalaniappanMSP2021.pdf.pdf