Real-time avatar sweating simulation using texture based and particle system

Displaying extreme expressions such as scared until sweating is not easy task to be achieved in 3D Games and the simulation of facial animation in real-time. Some difficulties faced by these researches, first the complex simulation for the physical properties of the muscles and emotions or the prope...

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Détails bibliographiques
Auteur principal: Qasim, Ahmed Zuhair
Format: Thèse
Langue:anglais
Publié: 2013
Sujets:
Accès en ligne:http://eprints.utm.my/33267/1/AhmedZuhairQasimMFSKSM2013.pdf