Real-time avatar sweating simulation using texture based and particle system

Displaying extreme expressions such as scared until sweating is not easy task to be achieved in 3D Games and the simulation of facial animation in real-time. Some difficulties faced by these researches, first the complex simulation for the physical properties of the muscles and emotions or the prope...

詳細記述

書誌詳細
第一著者: Qasim, Ahmed Zuhair
フォーマット: 学位論文
言語:英語
出版事項: 2013
主題:
オンライン・アクセス:http://eprints.utm.my/33267/1/AhmedZuhairQasimMFSKSM2013.pdf

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