Real-time avatar sweating simulation using texture based and particle system
Displaying extreme expressions such as scared until sweating is not easy task to be achieved in 3D Games and the simulation of facial animation in real-time. Some difficulties faced by these researches, first the complex simulation for the physical properties of the muscles and emotions or the prope...
| मुख्य लेखक: | Qasim, Ahmed Zuhair |
|---|---|
| स्वरूप: | थीसिस |
| भाषा: | अंग्रेज़ी |
| प्रकाशित: |
2013
|
| विषय: | |
| ऑनलाइन पहुंच: | http://eprints.utm.my/33267/1/AhmedZuhairQasimMFSKSM2013.pdf |
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समान संसाधन
-
The deadline-based scheduling of divisible real-time workloads on multiprocessor platforms
द्वारा: Chuprat, Suriayati
प्रकाशित: (2009) -
Real time crying simulation using fluid particles interaction technique
द्वारा: Mohammed Saadi, Saadi
प्रकाशित: (2013) -
Optimization of rain gauge network in Johor using hybrid particle swarm optimization and simulated annealing
द्वारा: Mohd. Aziz, Mohd. Khairul Bazli
प्रकाशित: (2017) -
Experimental-based simulated annealing for job shop scheduling problems with stochastic processing times
द्वारा: Ahmad, Rashidah
प्रकाशित: (2013) -
Reduced Fuzzy Recursive Least-Squares Algorithm For Real
Time Estimation
द्वारा: Cheah, Kah Wai
प्रकाशित: (2018)