Physics based modeling and simulation of collision response

To make computer games more realistic, physics based modeling and simulation is becoming a popular area of game development. Objects, in games, need to move and interact realistically with one another. Quite often gamers ignore the classic Newtonian physics of real world, and play their own version...

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Détails bibliographiques
Auteur principal: Abdul Rab, Abdul Rab
Format: Thèse
Langue:anglais
Publié: 2004
Sujets:
Accès en ligne:http://eprints.utm.my/4208/1/AbdulRabMFSKSM2004.pdf