Physics based modeling and simulation of collision response

To make computer games more realistic, physics based modeling and simulation is becoming a popular area of game development. Objects, in games, need to move and interact realistically with one another. Quite often gamers ignore the classic Newtonian physics of real world, and play their own version...

詳細記述

書誌詳細
第一著者: Abdul Rab, Abdul Rab
フォーマット: 学位論文
言語:英語
出版事項: 2004
主題:
オンライン・アクセス:http://eprints.utm.my/4208/1/AbdulRabMFSKSM2004.pdf

類似資料