Physics based modeling and simulation of collision response

To make computer games more realistic, physics based modeling and simulation is becoming a popular area of game development. Objects, in games, need to move and interact realistically with one another. Quite often gamers ignore the classic Newtonian physics of real world, and play their own version...

وصف كامل

التفاصيل البيبلوغرافية
المؤلف الرئيسي: Abdul Rab, Abdul Rab
التنسيق: أطروحة
اللغة:الإنجليزية
منشور في: 2004
الموضوعات:
الوصول للمادة أونلاين:http://eprints.utm.my/4208/1/AbdulRabMFSKSM2004.pdf