Real-time avatar sweating simulation using texture based and particle system
Displaying extreme expressions such as scared until sweating is not easy task to be achieved in 3D Games and the simulation of facial animation in real-time. Some difficulties faced by these researches, first the complex simulation for the physical properties of the muscles and emotions or the prope...
| Auteur principal: | Qasim, Ahmed Zuhair |
|---|---|
| Format: | Thèse |
| Langue: | anglais |
| Publié: |
2013
|
| Sujets: | |
| Accès en ligne: | http://eprints.utm.my/33267/1/AhmedZuhairQasimMFSKSM2013.pdf |
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